Innovation Management by Promoting the Informal

Author: Fritz Böhle
Publisher: Springer Science & Business Media
ISBN: 3642280153
Format: PDF, Mobi
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This book explores new approaches to successful innovation - with all uncertainty. Its focal points are management of the informal and a new perspective of human work: innovation work is based on artistic, experience-based and playful action. The book helps recognize and utilize new success potentials for innovation in enterprises. It addresses managers and experts who are interested in promoting innovation in practice. Moreover, scientists will gather new interdisciplinary insights into innovation management and work organization from this book.

Innovation and Transformation

Author: Martin Kaschny
Publisher: Springer
ISBN: 3319785249
Format: PDF, ePub, Mobi
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This book discusses a six-step transformation cycle in which the tasks of innovation management – ranked according to their relevance for companies – are placed in a systematic order. Presenting an in-depth discussion on innovation and transformation, the authors delve into strategic themes such as business models and strategic positioning, which are fundamental to the innovation process. It also describes the underlying processes and roles of innovation management, and the required organizational structures. Following process organization and organizational structure, the authors highlight how the appropriate human resource strategy should look and the manner of personnel selection or development to be implemented. The authors also provide tools and systems that are assigned to specific employees working with innovation management; these deal with innovation audit, knowledge management, idea management, financing and budgeting innovations, marketing and property rights. The book also sheds light on how the effectiveness of the innovation process can be monitored using indicator systems. This is a handy resource for managers looking for a structured strategy and how to implement it to achieve optimal innovation management and reap its benefits.

Composing Processes and Artistic Agency

Author: Tasos Zembylas
Publisher: Routledge
ISBN: 1315443902
Format: PDF, Kindle
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This monograph carries out an in-depth investigation into compositional processes, shedding new light on the components and conditions that constitute artistic agency. Artistic agency relies on the interlocking of such activities that emerge from various propositional and non-propositional (experiential, corporeal, sensory) forms of knowledge - listening, feeling, imagining, trying out, reflecting, noting and correcting, which represents a small selection of the multifaceted composing activities. The book develops an understanding of artistic agency and mastery in its fundamentally social nature, through the important, though largely ignored output of creative compositional processes. Using a mixture of case studies and theoretical frameworks, this book will appeal to sociologists, musicologists, creative studies scholars, and artists, particularly those who teach composition or research on this topic, as well as students of MA- and PhD-level.

Enabling Innovation

Author: Jeschke Sabina
Publisher: Springer Science & Business Media
ISBN: 364224503X
Format: PDF, ePub, Docs
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The capability to innovate in an on-going manner is emerging as a decisive key factor in today's world of business and work. The ability to stay competitive is becoming identical with the ability to innovate. This book originated from the research and development project “International Monitoring” and outlines the topic of innovative capability from a practice-oriented angle. Contributions of German and international experts offer an enlightening glimpse behind the scenes of innovations. The central issue is not the description of features of successful innovation processes or how innovations can be efficiently controlled and managed, but under which conditions they can emerge in the first place. In what way can individuals, organizations, networks and societies be enabled to continuously induce innovations?

The Art of Game Design

Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Format: PDF, Kindle
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Educate to Innovate

Author: University of Illinois at Urbana-Champaign
Publisher: National Academies Press
ISBN: 0309368820
Format: PDF, ePub, Mobi
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Robust innovation in the United States is key to a strong and competitive industry and workforce. Efforts to improve the capacity of individuals and organizations to innovate must be a high national priority to ensure that the United States remains a leader in the global economy. How is the United States preparing its students and workers to innovate and excel? What skills and attributes need to be nurtured? The aim of the Educate to Innovate project is to expand and improve the innovative capacity of individuals and organizations by identifying critical skills, attributes, and best practices - indeed, cultures - for nurturing them. The project findings will enable educators in industry and at all levels of academia to cultivate the next generation of American innovators and thus ensure that the U.S. workforce remains highly competitive in the face of rapid technological changes. Educate to Innovate summarizes the keynote and plenary presentations from a workshop convened in October 2013. The workshop brought together innovators and leaders from various fields to share insights on innovation and its education. This report continues on to describe the specific skills, experiences, and environments that contribute to the success of innovators, and suggests next steps based on discussion from the workshop.

Play Playfulness Creativity and Innovation

Author: Patrick Bateson
Publisher: Cambridge University Press
ISBN: 1107015138
Format: PDF, Mobi
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Examines the role of playfulness in animal and human development, highlighting its links to creativity and, in turn, to innovation.

The Playful World

Author: Mark Pesce
Publisher:
ISBN:
Format: PDF, Kindle
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Analyses new gaming technology to introduce the interactive toys that will influence an entire generation of young users.

Seductive Interaction Design

Author: Stephen P. Anderson
Publisher: Pearson Education
ISBN: 0132118637
Format: PDF, Mobi
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What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.