Fan CULTure

Author: Kristin M. Barton
Publisher: McFarland
ISBN: 1476604592
Format: PDF, Kindle
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Fan CULTure explores how present-day fans interact with the films, television shows, books, and pop culture artifacts they love. From creating original works of fanfiction to influencing the content of major primetime series through social media, fans are no longer passive consumers. They have evolved into active participants in creating and shaping these works. The all-new essays in this collection provide in-depth analyses of how fans interact with such popular franchises as Harry Potter, Lost, Supernatural, Lord of the Rings and Joss Whedon's Serenity, and examines as well topics not based on media-like fans of the LEGO building blocks, Disneyland, and NFL quarterback Tim Tebow.

Textual Poachers

Author: Henry Jenkins
Publisher: Routledge
ISBN: 1135964696
Format: PDF, ePub, Docs
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First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.

Fan Cultures

Author: Matthew Hills
Publisher: Routledge
ISBN: 1134551983
Format: PDF, Mobi
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Emphasising the contradictions of fandom, Matt Hills outlines how media fans have been conceptualised in cultural theory. Drawing on case studies of specific fan groups, from Elvis impersonators to X-Philes and Trekkers, Hills discusses a range of approaches to fandom, from the Frankfurt School to psychoanalytic readings, and asks whether the development of new media creates the possibility of new forms of fandom. Fan Cultures also explores the notion of "fan cults" or followings, considering how media fans perform the distinctions of 'cult' status.

Understanding Fandom

Author: Mark Duffett
Publisher: Bloomsbury Publishing USA
ISBN: 1623565855
Format: PDF
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Fans used to be seen as an overly obsessed fraction of the audience. In the last few decades, shifts in media technology and production have instead made fandom a central mode of consumption. A range of ideas has emerged to explore different facets of this growing phenomenon. With a foreword by Matt Hills, Understanding Fandom introduces the whole field of fan research by looking at the history of debate, key paradigms and methodological issues. The book discusses insights from scholars working with fans of different texts, genres and media forms, including television and popular music. Mark Duffett shows that fan research is an emergent interdisciplinary field with its own key thinkers: a tradition that is distinct from both textual analysis and reception studies. Drawing on a range of debates from media studies, cultural studies and psychology, Duffett argues that fandom is a particular kind of engagement with the power relations of media culture.

Gender and the Quest in British Science Fiction Television

Author: Tom Powers
Publisher: McFarland
ISBN: 1476665524
Format: PDF, ePub, Docs
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The subjects of this book constitute a significant cross section of BBC science fiction television. With such characters as the Doctor (an enigmatic time-traveling alien), Kerr Avon (a problematic rebel leader), Dave Lister (a slovenly last surviving human) and Captain Jack Harkness (a complex omnisexual immortal), these shows have both challenged and reinforced viewer expectations about the small-screen masculine hero. This book explores the construction of gendered heroic identity in the series from both production and fan perspectives. The paradoxical relationships between the producers, writers and fans of the four series are discussed. Fan fiction, criticism and videos are examined that both celebrate and criticize BBC science fiction heroes and villains.

Post Object Fandom

Author: Rebecca Williams
Publisher: Bloomsbury Publishing USA
ISBN: 1623564638
Format: PDF, Mobi
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The first book to consider the under-explored phenomenon of responses to the ending of fan objects.

Enterprising Women

Author: Camille Bacon-Smith
Publisher: University of Pennsylvania Press
ISBN: 9780812213799
Format: PDF
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A study of the worldwide community of fans of Star Trek and other genre television series who create and distribute fiction and art based on their favorite series. This community includes people from all walks of life—housewives, librarians, secretaries, and professors of medieval literature. Ninety percent of its members are women.

A Companion to Media Fandom and Fan Studies

Author: Paul Booth
Publisher: John Wiley & Sons
ISBN: 1119237165
Format: PDF, ePub, Docs
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A Companion to Media Fandom and Fan Studies offers scholars and fans an accessible and engaging resource for understanding the rapidly expanding field of fan studies. International in scope and written by a team that includes many major scholars, this volume features over thirty especially-commissioned essays on a variety of topics, which together provide an unparalleled overview of this fast-growing field. Separated into five sections—Histories, Genealogies, Methodologies; Fan Practices; Fandom and Cultural Studies; Digital Fandom; and The Future of Fan Studies—the book synthesizes literature surrounding important theories, debates, and issues within the field of fan studies. It also traces and explains the social, historical, political, commercial, ethical, and creative dimensions of fandom and fan studies. Exploring both the historical and the contemporary fan situation, the volume presents fandom and fan studies as models of 21st century production and consumption, and identifies the emergent trends in this unique field of study.

Fans Bloggers and Gamers

Author: Henry Jenkins
Publisher: NYU Press
ISBN: 081474284X
Format: PDF
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Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active and socially connected consumers of popular culture. This volume maps the core theoretical and methodological issues in fan studies, and also charts the growth of participatory culture on the Web.

Confronting the Challenges of Participatory Culture

Author: Henry Jenkins
Publisher: MIT Press
ISBN: 0262258293
Format: PDF
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Many teens today who use the Internet are actively involved in participatory cultures -- joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship. Some argue that young people pick up these key skills and competencies on their own by interacting with popular culture; but the problems of unequal access, lack of media transparency, and the breakdown of traditional forms of socialization and professional training suggest a role for policy and pedagogical intervention.This report aims to shift the conversation about the "digital divide" from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play.The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning