Automate the Boring Stuff with Python

Automate the Boring Stuff with Python Author Al Sweigart
ISBN-10 9781593275990
Release 2015-04-14
Pages 504
Download Link Click Here

If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.



Automate the Boring Stuff with Python

Automate the Boring Stuff with Python Author Albert Sweigart
ISBN-10 1457189909
Release 2015
Pages
Download Link Click Here

Automate the Boring Stuff with Python has been writing in one form or another for most of life. You can find so many inspiration from Automate the Boring Stuff with Python also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Automate the Boring Stuff with Python book for free.



Automate the Boring Stuff with Python

Automate the Boring Stuff with Python Author Albert Sweigart
ISBN-10 1593276850
Release 2015
Pages
Download Link Click Here

Automate the Boring Stuff with Python has been writing in one form or another for most of life. You can find so many inspiration from Automate the Boring Stuff with Python also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Automate the Boring Stuff with Python book for free.



Python Crash Course

Python Crash Course Author Eric Matthes
ISBN-10 9781593276034
Release 2015-11-20
Pages 560
Download Link Click Here

Learn Python—Fast! Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: *Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal *Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses *Work with data to generate interactive visualizations *Create and customize Web apps and deploy them safely online *Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3



Python Programming for the Absolute Beginner Third Edition

Python Programming for the Absolute Beginner  Third Edition Author Michael Dawson
ISBN-10 9781435456013
Release 2010
Pages 479
Download Link Click Here

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple gam



Python Projects

Python Projects Author Laura Cassell
ISBN-10 9781118909195
Release 2014-12-04
Pages 384
Download Link Click Here

A guide to completing Python projects for those ready to take their skills to the next level Python Projects is the ultimate resource for the Python programmer with basic skills who is ready to move beyond tutorials and start building projects. The preeminent guide to bridge the gap between learning and doing, this book walks readers through the "where" and "how" of real-world Python programming with practical, actionable instruction. With a focus on real-world functionality, Python Projects details the ways that Python can be used to complete daily tasks and bring efficiency to businesses and individuals alike. Python Projects is written specifically for those who know the Python syntax and lay of the land, but may still be intimidated by larger, more complex projects. The book provides a walk-through of the basic set-up for an application and the building and packaging for a library, and explains in detail the functionalities related to the projects. Topics include: *How to maximize the power of the standard library modules *Where to get third party libraries, and the best practices for utilization *Creating, packaging, and reusing libraries within and across projects *Building multi-layered functionality including networks, data, and user interfaces *Setting up development environments and using virtualenv, pip, and more Written by veteran Python trainers, the book is structured for easy navigation and logical progression that makes it ideal for individual, classroom, or corporate training. For Python developers looking to apply their skills to real-world challenges, Python Projects is a goldmine of information and expert insight.



Doing Math with Python

Doing Math with Python Author Amit Saha
ISBN-10 9781593276409
Release 2015
Pages 264
Download Link Click Here

Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: -Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots -Explore set theory and probability with programs for coin flips, dicing, and other games of chance -Solve algebra problems using Python’s symbolic math functions -Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set -Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 “darts” at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math.



Python Playground

Python Playground Author Mahesh Venkitachalam
ISBN-10 9781593276041
Release 2015-10-01
Pages 352
Download Link Click Here

Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: *Generate Spirograph-like patterns using parametric equations and the turtle module *Create music on your computer by simulating frequency overtones *Translate graphical images into ASCII art *Write an autostereogram program that produces 3D images hidden beneath random patterns *Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques *Construct 3D visualizations using data from CT and MRI scans *Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.



Learning Python

Learning Python Author Mark Lutz
ISBN-10 9781449355692
Release 2013-06-12
Pages 1600
Download Link Click Here

Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing



Practical Programming

Practical Programming Author Paul Gries
ISBN-10 1530427452
Release 2016-03-08
Pages 388
Download Link Click Here

This book is for anyone who wants to understand computer programming. You'll learn to program in a language that' s used in millions of smartphones, tablets, and PCs. You'll code along with the book, writing programs to solve real-world problems as you learn the fundamentals of programming using Python 3. You'll learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this second edition, we've updated almost all the material, incorporating the lessons we've learned over the past five years of teaching Python to people new to programming. You don't need any programming experience to get started. First, you'll get a detailed introduction to Python and to programming. You'll find out exactly what happens when your programs are executed. Through real-world examples, you'll learn how to work with numbers, text, big data sets, and files. Then you'll see how to create and use your own data types. The incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by "How to Design Programs" (HtDP), you'll learn a six-step recipe for designing functions, which helps you as you start to learn the concepts--and becomes an integral part of writing programs by the end. As you learn to use the fundamental programming tools in the first half of the book, you'll see how to document and organize your code so that you and other programmers can more easily read and understand it. Beyond the basics, you'll learn how to ensure that your programs are reliable, and how to work with databases, download data from the web automatically, and build user interfaces. Most importantly, you'll learn how to think like a professional programmer. You'll need to download Python 3, available from "python.org." With that download comes IDLE, the editor we use for writing and running Python programs. (If you use Linux, you may need to installPython 3 and IDLE separately.)



The Linux Command Line

The Linux Command Line Author William E. Shotts, Jr.
ISBN-10 9781593273897
Release 2012
Pages 480
Download Link Click Here

You've experienced the shiny, point-and-click surface of your Linux computer—now dive below and explore its depths with the power of the command line. The Linux Command Line takes you from your very first terminal keystrokes to writing full programs in Bash, the most popular Linux shell. Along the way you'll learn the timeless skills handed down by generations of gray-bearded, mouse-shunning gurus: file navigation, environment configuration, command chaining, pattern matching with regular expressions, and more. In addition to that practical knowledge, author William Shotts reveals the philosophy behind these tools and the rich heritage that your desktop Linux machine has inherited from Unix supercomputers of yore. As you make your way through the book's short, easily-digestible chapters, you'll learn how to: * Create and delete files, directories, and symlinks * Administer your system, including networking, package installation, and process management * Use standard input and output, redirection, and pipelines * Edit files with Vi, the world’s most popular text editor * Write shell scripts to automate common or boring tasks * Slice and dice text files with cut, paste, grep, patch, and sed Once you overcome your initial "shell shock," you'll find that the command line is a natural and expressive way to communicate with your computer. Just don't be surprised if your mouse starts to gather dust. A featured resource in the Linux Foundation's "Evolution of a SysAdmin"



Scratch Programming Playground

Scratch Programming Playground Author Al Sweigart
ISBN-10 9781593277628
Release 2016-12-16
Pages 288
Download Link Click Here

Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: *Maze Runner: escape the maze! *Snaaaaaake: gobble apples and avoid your own tail *Asteroid Breaker: smash space rocks *Fruit Slicer: a Fruit Ninja clone *Brick Breaker: a remake of Breakout, the brick-breaking classic *Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it!



Invent Your Own Computer Games with Python 4th Edition

Invent Your Own Computer Games with Python  4th Edition Author Al Sweigart
ISBN-10 9781593277956
Release 2017-01-10
Pages 376
Download Link Click Here

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.



Black Hat Python

Black Hat Python Author Justin Seitz
ISBN-10 9781593275907
Release 2014-12-14
Pages 192
Download Link Click Here

In Black Hat Python, the latest from Justin Seitz (author of the best-selling Gray Hat Python), you’ll explore the darker side of Python’s capabilities—writing network sniffers, manipulating packets, infecting virtual machines, creating stealthy trojans, and more. You’ll learn how to: Create a trojan command-and-control using GitHubDetect sandboxing and automate com­mon malware tasks, like keylogging and screenshottingEscalate Windows privileges with creative process controlUse offensive memory forensics tricks to retrieve password hashes and inject shellcode into a virtual machineExtend the popular Burp Suite web-hacking toolAbuse Windows COM automation to perform a man-in-the-browser attackExfiltrate data from a network most sneakily Insider techniques and creative challenges throughout show you how to extend the hacks and how to write your own exploits. When it comes to offensive security, your ability to create powerful tools on the fly is indispensable. Learn how in Black Hat Python.



Learn Python the Hard Way

Learn Python the Hard Way Author Zed A. Shaw
ISBN-10 9780133124347
Release 2013-09-27
Pages 320
Download Link Click Here

You Will Learn Python! Zed Shaw has perfected the world's best system for learning Python. Follow it and you will succeed-just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python the Hard Way, Third Edition, you'll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you'll learn the following, which you need to start writing excellent Python software of your own: Installing a complete Python environment Organizing and writing code Basic mathematics Variables Strings and text Interacting with users Working with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Debugging Automated testing Basic game development Basic web development It'll be hard at first. But soon, you'll just get it-and that will feel great! This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Python programmer. Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Python video course!



Violent Python

Violent Python Author TJ O'Connor
ISBN-10 9781597499644
Release 2012-12-28
Pages 288
Download Link Click Here

Violent Python shows you how to move from a theoretical understanding of offensive computing concepts to a practical implementation. Instead of relying on another attacker’s tools, this book will teach you to forge your own weapons using the Python programming language. This book demonstrates how to write Python scripts to automate large-scale network attacks, extract metadata, and investigate forensic artifacts. It also shows how to write code to intercept and analyze network traffic using Python, craft and spoof wireless frames to attack wireless and Bluetooth devices, and how to data-mine popular social media websites and evade modern anti-virus. Demonstrates how to write Python scripts to automate large-scale network attacks, extract metadata, and investigate forensic artifacts Write code to intercept and analyze network traffic using Python. Craft and spoof wireless frames to attack wireless and Bluetooth devices Data-mine popular social media websites and evade modern anti-virus



Web Scraping with Python

Web Scraping with Python Author Ryan Mitchell
ISBN-10 9781491910252
Release 2015-06-15
Pages 256
Download Link Click Here

Learn web scraping and crawling techniques to access unlimited data from any web source in any format. With this practical guide, you’ll learn how to use Python scripts and web APIs to gather and process data from thousands—or even millions—of web pages at once. Ideal for programmers, security professionals, and web administrators familiar with Python, this book not only teaches basic web scraping mechanics, but also delves into more advanced topics, such as analyzing raw data or using scrapers for frontend website testing. Code samples are available to help you understand the concepts in practice. Learn how to parse complicated HTML pages Traverse multiple pages and sites Get a general overview of APIs and how they work Learn several methods for storing the data you scrape Download, read, and extract data from documents Use tools and techniques to clean badly formatted data Read and write natural languages Crawl through forms and logins Understand how to scrape JavaScript Learn image processing and text recognition